又完成2个任务,应该差不多要到尾声了,成就却还只完成33%。
最近两个任务Raynor 转变的很快,为了Kerrigan 放弃了大好的复仇机会, 不过个人感觉他最后会吃憋。
刚完成了几个任务,感觉 StarCraft II 的任务设计得很不错。 每一关都要根据情况做不同的判断,目前有两关很有意思,一关分日夜不同时间,晚上防守,白天攻击;另一关也类似,每隔一段时间岩浆会淹没资源。
成就系统也很不错,积分可以用于升级部队、建筑等,比如提升bunker 里部队1点射程、可多加2个兵,medic无需addon 即可生产等等。
另外,每关如果能完成额外的小任务还可以获得protoss 或zerg 的research point,用于研究。 目前已研究的只有给bunker 加多一挺机枪,防守时效果很不错。
难度方面,最高难度brutal 玩起来有点麻烦,尤其是每关想完成小任务很不容易,一些限时的成就更是难上加难。
目前的成就只有130, 几个限时成就都暂时无力去挑战。
Blizzard is truly great at making cinematic trailers for their games, this new “Ghosts of the Past” is no exception. They even take the effort to recap a bit of the first game’s plot, that Sarah Kerrigan was deserted. (It’s a pity though, that they had recruit another voice actor to replace the original one.)
There are quite a lot of stuff revealed in this trailer, mostly what will be happening in the first installment, StarCraft 2: Wings of Liberty.
Can’t wait to play the game!
These shots come courtesy of the gentlemen at Giant Bomb. And remember, Starcraft II is in beta. Stuff changes in beta.
Can’t wait to play these campaigns, I know Blizzard would never disappoint us.
By Luke Plunkett, 11:30 PM on Wed Jul 1 2009
Blame Blizzard’s PR campaign, blame the length of PR the game’s endured, but I don’t think I’ve ever seen Starcraft II‘s singleplayer campaign really laid out in front of me before. And now, I’m kinda glad that I have.
In an interview with Shacknews, Blizzard’s Dustin Browder has outlined some of the variety slated to appear in the game’s story mode, and in the process may just have justified the fact we’re only getting one campaign at a time.
He says the missions aren’t linear, so if you can’t beat one, you can say “I’m going to go [get] myself something powerful and come back here and make this one suffer”. Which sounds almost RPG-like. Interesting.
Browder also describes some of the mission scenarios for the story mode, which aim to add a little originality and spice to the standard patrol/destroy formula most RTS games go for.
We’ve got a mission right now where every five minutes, lava rises and kills everything on the ground. Everything dies. You’ve got to get to the high ground or die. We’ve got a mission right now where infested Terrans are attacking at night, but they’re hiding in the ground by day, so you need to just hold out all night long like you’re in I Am Legend. Like, “I’ve got to live!” and then day, “Get ‘em! Kill ‘em while they sleep!” And you run out and you burn everything as fast as you can, and then when darkness starts coming you have to get back and hide out.
He describes each of these vastly different singleplayer missions as a “minigame”, ranging in time from 15-45 minutes long, with as many as possible featuring truly unique content that’s not just a recycled variant of a previous mission.
Add in the fact you access these missions from a central, immersive hub – ala Wing Commander – and you’ve got something that may breathe a little more fresh air into the RTS genre than anyone was originally expecting from a game that, superficially, looks so similar to something from the 1990′s.