Category: Game / 游戏


Can’t wait to play these campaigns, I know Blizzard would never disappoint us.

By Luke Plunkett, 11:30 PM on Wed Jul 1 2009

Blame Blizzard’s PR campaign, blame the length of PR the game’s endured, but I don’t think I’ve ever seen Starcraft II‘s singleplayer campaign really laid out in front of me before. And now, I’m kinda glad that I have.

In an interview with Shacknews, Blizzard’s Dustin Browder has outlined some of the variety slated to appear in the game’s story mode, and in the process may just have justified the fact we’re only getting one campaign at a time.

He says the missions aren’t linear, so if you can’t beat one, you can say “I’m going to go [get] myself something powerful and come back here and make this one suffer”. Which sounds almost RPG-like. Interesting.

Browder also describes some of the mission scenarios for the story mode, which aim to add a little originality and spice to the standard patrol/destroy formula most RTS games go for.

We’ve got a mission right now where every five minutes, lava rises and kills everything on the ground. Everything dies. You’ve got to get to the high ground or die. We’ve got a mission right now where infested Terrans are attacking at night, but they’re hiding in the ground by day, so you need to just hold out all night long like you’re in I Am Legend. Like, “I’ve got to live!” and then day, “Get ‘em! Kill ‘em while they sleep!” And you run out and you burn everything as fast as you can, and then when darkness starts coming you have to get back and hide out.

He describes each of these vastly different singleplayer missions as a “minigame”, ranging in time from 15-45 minutes long, with as many as possible featuring truly unique content that’s not just a recycled variant of a previous mission.

Add in the fact you access these missions from a central, immersive hub – ala Wing Commander – and you’ve got something that may breathe a little more fresh air into the RTS genre than anyone was originally expecting from a game that, superficially, looks so similar to something from the 1990′s.

StarCraft 2 Interview: Reaction and Reflection

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商品名 Fate/stay night セイバー 完成品フィギュア [Gift(ギフト)]《予約商品12月発売》
商品コード FIG-MOE-0121
備考 画像は試作品を撮影したものです。実際の商品とは異なる場合があります。

メーカー Gift
発売日 08年12月未定
原作名 Fate/stay night
コピーライト (C)TYPE-MOON
造型師 戸田聡 (夢のカグツチノ公国)
製品仕様 PVC塗装済み完成品・1/8スケール・全高:約180mm
専用台座付き
解説 原型制作:戸田 聡(夢のカグツチノ公国)
特典パーツ原型制作:倉本育馬(ミリメートルモデリング)新興フィギュアメーカー”Gift”より、遂にPVC完成品ラインがスタート!待望の第一弾は『Fate/stay night』より最優のサーヴァント「セイバー」です。戸田聡氏(夢のカグツチノ公国)による原型は、繊細さを表現すると同時に騎士王たるセイバーの剛健さも見事に表現しました。また、初回生産ロットにのみ、倉本育馬氏(ミリメートルモデリング)制作による差し替え可能な頭部パーツが特典として付属。他ではありえないコラボレーションをお見逃し無く。

 

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这脸…日本版大邪神 -_-

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Well, these are some old stuff, nothing new yet.

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Wrath of the Lich King – Cinematic trailer


The Wrath of the Lich King cinematic trailer is now available on the official site ! You can download the high-resolution version from the Blizzard Downloader

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BY 黄昏黄昏 @ POPGO[资料来源:月姬读本PlusPeriod/Side Materiale/歌月十夜/MELTY BLOOD]
[感谢kruel/幽远/Klaus/subaruWD/Alxe在资料翻译整理过程中提供的无私帮助]

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